Sample Builds

The following is an example of the process used to create game pieces for games in Toy Box Wars.

When determining the points value for a game piece in Toy Box Wars, first determine the points value for all of the game piece’s individual abilities, increasing them for advantages and decreasing them for disadvantages. Keep in mind that an ability cannot have its points cost reduced below 1. Add those together and note this value down. Then multiply this points value by the multiplier for extra armor if taken. This becomes the Base Points Cost of the game piece.

 For example, suppose a player was going to build a basic infantry soldier based on a 3.75 inch action figure. The action figure is shown wearing what appears to be armor, carries a modern assault rifle, and is modeled with grenades on the figure’s torso. The build might go as follows:

 The player starts by paying 1 point for basic defense. The player decides to give the soldier the upright movement type for 1 point. The soldier’s basic defense and movement costs 2 points total.

For the soldiers offensive capabilities the player decides to represent the assault rifle as an automatic weapon. The player buys a basic ranged weapon, increases it to extra damage 2D and buys the rapid fire advantage for it. This brings the cost of the rifle as a ranged weapon to 5 points, giving the soldier a 2D ranged attack which can attack multiple targets. The soldier now costs 7 points.

The player also wants the soldier to be able to attack with the rifle butt in close combat. They buy a basic melee attack for 2 points, bringing the total base points cost of the soldier to 9 points.

 In addition to the rifle the player wants the soldier to be able to use the grenades the action figure is shown to have. The player buys another ranged attack for 2 points and gives the grenade the burst advantage for another 4 points. This brings the total cost for this attack to 6 points.

 The player decides that this is a little to expensive and so reasons the soldier cannot throw the grenades as far as the rifle and would need to plant their feet when they do so. The player buys range reduction 1 disadvantage for -1 point and the move or fire disadvantage for another - 4 points. This brings the total cost of the grenades to 1 point.

 Totaling up the points cost for the soldier it has a  base cost of 1 point, movement cost of 1 point, a ranged rifle attack for 5 points, a melee rifle attack for 2 points and a ranged grenade attack for 1 point. The basic points cost for the soldier is 1+1+5+2+1 or 10 points.

 The player decides the soldier’s armor constitutes extra armor 1. This gives the soldier a +1 defense advantage and increase his cost to (10*1.2) or 12 points rounded up.

 12 points become the Basic Points Cost of this soldier to field in  Toy Box Wars. The stat line looks like this:

Final Points Cost

The soldier’s Final Points Cost, the actual points it will take to field the soldier in a game of Toy Box Wars, will depend on the BDD (size) of the game involved. This determines the size category the soldier will end up being in such a game.  Such details are fully spelled out in the full copy of Toy Box Wars,